Illustration: Artwork
Acrylic, colored pencil, digital and ballpoint pen
painting
Illustration: Sketchbook
Pages ripped right out of my sketchbook
sketchbook
Illustration: Comics and Cartoons
Traditional comic strips, storyboarding and character development
comics
Illustration: Vector Art
Vector art spanning more than one and half decades
vector
Graphic Design: Website Design
Including the design for this site
website design
Game Development: Sprites and Animation
Pixel art, vector and 3D rendered sprites
sprites
Game Development: 3D models
Textures, rigging, animation and optimization for mobile devices
models
Game Development: Snails
Winner of numerous international awards for mobile gaming
Snails
Game Development: User Interface
UI design and concepts
game ui
Game Development: 3D Mapping
Various game engines over the last decade.
3d


[ game interface ]   randall schleufer

PocketQuake2
official PocketQuake2 page
This classic FPS was ported to PocketPC in 2001 by Dan East, and he asked me to skin it.

This interface is fairly complex since Quake2 offers so many functions like weapon switching, jumping, crouching and alternates.

Pocket Wolf3D
official Pocket Wolf3D page
Another classic FPS ported to PocketPC in 2001 by Dan East. Again, he asked me to provide a customized skin.

I created three different variations, and we ultimately chose the German version. The original skin was a vector image, then converted to BMP and embedded into the executable.